Dark and Light Develop Processes Detail
Recently Completed Tasks:
Public transports :
We just needed to automate the pricing policy for public transport management. This is now done. The price will vary depending on the transport type and on the distance.
Level management adjusted to the baronys level :
The NPC and resource container levels are now adjusted to the level of the barony theyre in, and not the county.
Monster spawn points update :
The monster spawn points have been harmonized with the type of ground theyre on.
New Saves management system / NPCs saves taken into account :
Saves : magic / fire / frost / lightning / poison & disease / blessed / cursed
Faction is now displayed :
The nine gods - including your main faction - are now displayed in the compass hud.
The factions hud will be displayed to notify gain or loss of points.
A player will be able to raise his points within his faction by making offerings in his Gods temples.
Stats balancing :
The warriors stamina (STA) is now equivalent to the wizards mana : useless interactions like weight surcharge, or degen related to ones state have been suppressed.
Crafting :
The 5 crafting houses planned for the release of Dark and Light (the Forge, the Coppersmiths workshop, the Weavers workshop, the Jewelers workshop) are now set in the world.
Current development priorities :
DnLSQL export :
Sogs players certainly remember the problems encountered with the database when SOG was launched.
The team in charge of the database has been working for several months to optimize the database and the way its used. The new systems export process to the game will be entirely automated (and will be more specific to each data type), thus allowing extensive productivity gain, particularly for massive data entry (quests, items...), or updates and balancing of data.
Crafting :
Testing of the crafts modules
Town placement :
All the villages accessible when DnL is launched are now set in-game.
Transports :
Were continuing to place the transports on Garaneths territories.
Inventorys Ergonomics :
Allowing items belonging to the same type to be stacked within the inventory.
The ground :
New environments are being integrated : volcanic areas, ice-covered areas.
Placement of rivers.
Current critical tasks :
Balancing of the economic system.
Political system management.
Related News
Jan
Dark and Light Background Explanation
Who has created the Dark and Light world? Why there is always dark and light in the Ganareth? What will you fighting for if you join the world of DNL???
Feb
Do You Know What Has Happened with Dark and Light Game?
With all of that said, the game was purchased by a Korean company 2years ago, and is being redeveloped as "Savage Horizon" or something like that.